Peak-End Rule in UX: How to Create Lasting Impressions
Apr 26, 2025

Users don’t remember every second of your product.
They remember how it felt at the most intense moments — and how it ended.
That’s the power of the Peak-End Rule.
And if you understand it, you can design experiences people actually remember (and love).
Let’s break it down.
🧠 What Is the Peak-End Rule?
The Peak-End Rule is a psychological principle that says:
People judge experiences mostly based on two moments:
The peak (the most emotionally intense point)
The end
Everything else?
Kind of a blur.
Whether it’s using an app, going through onboarding, or checking out online — users remember the highlight and the finale.
🔍 Real Examples in UX
Positive Peak: A surprisingly fun onboarding animation
Negative Peak: A confusing error message during checkout
End: A smooth thank-you page... or a broken confirmation screen
Great UX isn’t just about consistency.
It’s about designing unforgettable highs and strong endings.
🎯 How to Apply the Peak-End Rule in UX
1. Design a Delightful Peak
Find the moment where users feel most invested — and make it emotional.
✅ Surprise with small animations
✅ Offer meaningful rewards
✅ Make complex tasks feel like victories
💬 The peak doesn’t have to be big — it just has to feel good.
2. Craft a Memorable End
How you finish matters just as much.
✅ Celebrate success (e.g., order confirmation, completed signup)
✅ Offer clear next steps
✅ End with a positive tone or a thank you
💬 Never let an experience end with confusion or dead silence.
3. Reduce Negative Peaks
Pain points become emotional peaks too — but the wrong kind.
✅ Identify friction points (forms, payment, errors)
✅ Simplify or smooth them out
✅ Offer guidance when needed
💬 People forgive slow — they don’t forgive frustrating.
4. Use Micro-Moments
Tiny interactions can create unexpected peaks.
✅ Microcopy that feels human
✅ Playful loading animations
✅ Progress bars that celebrate milestones
💬 Small joys add up.
🧪 Bonus: Test for Emotional Peaks
When testing your UX, ask users:
“What was the most memorable part?”
“Where did you feel frustrated?”
“How did you feel at the end?”
You’re not just testing for usability — you’re testing for emotional impact.
📘 Want to Go Deeper?
The Peak-End Rule is just one of many psychological principles we unpack in User Psychology 3.
If you want to design products that users feel — not just use — this guide is for you.
2025 Sigma. All rights reserved. Created with hope, love and fury by Ameer Omidvar.